AI Insights · Timothy · October 2024
Top 5 Slime Games on iOS in Oceania: Q3 2024 Performance
Explore the performance trends of the top 5 slime games on iOS in Oceania during Q3 2024, including downloads, revenue, and active users.
In the third quarter of 2024, the top 5 slime games on iOS in Oceania showed varying performance trends. Here's a detailed look into their weekly downloads, revenue, and active user metrics.
My Talking Slimy: Super Cat 3D by Pixeland LLC saw a gradual increase in weekly revenue, starting at $305 and peaking at $605 mid-July, before settling around $477 by the end of September. Downloads began at 673, reaching a high of 1.3K in mid-July, but tapered off to 315 by the end of the quarter. The active users started at 2.2K, peaked at 2.8K in mid-July, and ended at 2.1K.
World of Slime Simulator Games from Solid Apps INC showed a slight upward trend in revenue, beginning at $195 and ending at $242. Weekly downloads were relatively stable, with a peak of 309 in mid-July, ending at 221. Active users mirrored this trend, starting at 347, peaking at 469, and closing at 389.
Fluid Simulation by Pavel Dobryakov experienced fluctuations in revenue, starting at $114, dipping to $34, and ending at $71. Downloads saw a high of 348 in mid-August, closing the quarter at 316. Active users began at 672, rose to 749, and ended at 716.
Super Slime Simulator from Dramaton LTD maintained a consistent download rate, beginning at 1.9K and ending at 1.9K, with a slight dip in early August. Revenue started at $80, reaching a low of $7 in early August, and closing at $55. Active users began at 4.8K, dipped to 3.5K in early September, and finished at 4.6K.
Lastly, Goo: Slime simulator, ASMR by Exomind LTD showed minimal activity with revenue starting at $51 and declining to $16. Downloads were negligible, and active users decreased from 44 to 10 by mid-September.
These insights highlight the dynamic nature of the slime games category in Oceania for Q3 2024. For more detailed data and insights, visit Sensor Tower.